Elves

Centuries ago, the elves divided into two groups: the High Elves, who pursue alchemy and the arts of the intellect, and the Wood Elves, who are devoted to nature and lore. Both are a people of magic and harmony, and their numerous white citadels and tree architecture can be found high up in the mighty trees of the Nhob'ru forests.

Given enough distance and cover, their powerful ranged units make the elves a deadly force. With the game's best archers, elven armies can quickly take control of the battlefield as well as defend their forests. Elves have strong fortifications and economies that do not require territorial expansion as their resources are produced within their buildings and around their home city. The elves' greatest weapon is their magic. They have, by far, the greatest knowledge of the magical elements, using them in battle and to produce resources.

The elven economy is largely automated, especially in late-game, and features the Warden as their standard economic unit. Wardens can be trained as either male or female. Both units are identical in abilities, except the females wield a bow and arrow while the males are melee units. The wardens can gather fruit and mine stone and gold. Being one with their majestic forests, the elves do not chop down trees for wood or hunt the forests’ animals, although they can breed deer to release into the forest in exchange for food. To supplement this, the elves construct their buildings on great trees which provide a constant trickle of wood. Each elven residencies also provide a trickle of a resource of the players’ choice, and, through the Alchemy Lab building, players can trickle some resources into another resource (i.e.: drain food, wood, and stone, to get a generous trickle of gold). And at the Symbiosis Shrine, players can summon forest spirits, to provide an increased trickle of wood, or spend resources to summon another resource – spend wood and food to summon an enchanted gold mine.

Elves have the strongest walls and archers in the game. This, combined with their contained economy, caters to Turtle gameplay. While elven players can still opt for a more aggressive play style, the elven units, while powerful, are the most expensive units of any race, so it is recommended that players build up some defenses while building up a strong economy and military force rather than rushing their opponents.

Introduction:
"Welcome to the Introduction to the Elves race of Kingdom Wars 2 : Battles. Elves are the most economic and defensive race in game. Choking elves is almost impossible without direct assaults on their stronghold. Capable of starving off enemies from their relentless attacks."

Pros and cons
The pros:
 * Capable of infinitely producing all resources in the comfort of their base


 * (bug?!) Enemies cant attack Grand Trees, making it impossible to win some game modes.


 * Gains population for all trees built, eliminating the need for homes the other races cant ignore and allows them to build more military or resource buildings


 * Most powerful cavalry.


 * Gain outer walls at the start of the game


 * Expanded walls


 * Trees heal automatically over time. making it difficult to destroy without a large force or strong units.


 * Siege Ladders, Siege Towers, Escalades, and belfry do not work on elves Palisade walls because they don't have bastions for units to stand on.

The cons:
 * (bug?!) Female Wardens cant gather resources or dead bodies outside of the campaign. Also being weak for combat, they are almost completely irrelevant at any point in-game. They also have only 2 resource units at the start of the game because of this.
 * Have a harder time establishing their economy early game


 * Their trees take up lots of space. Even with expanded walls.


 * Have the least versatile units in-game outside of cavalry. possessing's mostly counter units.

Early Game:
(waiting for info to be added)

Mid Game:
(waiting for info to be added)

Late Game:
(waiting for info to be added)

Units

 * Rootant
 * Wood Spirit

Melee Units:

 * Warden, Male
 * Bladestorm
 * Sentry
 * Grand Master
 * Enchanter

Ranged Units:

 * Warden, Female
 * Rangers
 * Warlock

Cavalry Units:

 * Unicorn
 * Mounted Grand Master
 * Mounted Ranger

Siege Units:

 * Treant
 * Bolt Thrower

Hero Units:

 * Protector
 * Player Character
 * Infiltrator